Alfa Laval

Control System Design

Context

Project Overview

In fall 2024, Alfa Laval set out to replace an off the shelf control system with an new HMI, aiming for full ownership of their product in the oil refining industry. As UX consultant, I partnered with system engineer and product manager to study operator workflows, map interaction flows and identify tasks best supported by physical controls for speed and precision.

The result was a streamlined, task-focused UI that improved operating performance by 30%, enabling faster navigation and easier access to critical functions delivered within tight time and cost constraints.

Scope of work

UX/UI Design

Interaction Design

Year

2024 - 2025

My Focus Areas

UX and UI Design

Tactile Interaction Design /Functional Mapping

Problem

Touchscreens don't work with gloves. The existing HMI relied entirely on touch which meant every alarm response, every numeric input, every critical navigation step was fighting against real working conditions. The system wasn't designed for the people using it.

Solution

Operators complete critical tasks 30% faster. A task-focused HMI combining physical controls with a simplified digital UI designed for speed, reliability and real-world plant conditions.

01

Physical Controls

Adding Physical controls put critical functions within immediate reach with no extra steps. Programmable buttons adapt to context, a numeric keypad replaces slow steppers with direct value entry, and a D-pad keeps navigation reliable with gloved hands.

Numpad + D-pad

*Concept render developed with GPT + Vizcom, refined in photoshop

Fixed + Contextual Buttons

*Concept render developed with GPT+Vizcom, refined in photoshop

02

UI Design

My Approach

An audit of the existing interface revealed four recurring issues, all stemming from a system designed around technical requirements rather than operator usability and efficiency.

Wireframe Breakdown

Redesigned for Usability and Control

Home Screen View

Alarm Page View

Parameter Settings View

Iconography and Color System for Clarity

Three Levels of Prototyping

Design is iterative. Continuous testing with operators throughout development ensured the solution stayed efficient and grounded in real use. In the final phase, the system was installed onsite giving operators hands-on time with the new interface before go live.

A

Figma Prototype for rapid brainstorming and iterations

B

Functional Prototype used for testing

C

MVP installed on site for training and further improvements